Your Next Software Engineer
I am a versatile developer with a strong track record leading fast-moving startups from zero to launch, crafting beautiful and intuitive user interfaces, and building powerful web and desktop apps.
JavaScript
CSS
Rust
React
Svelte
Python
Vue
NodeJS
SCSS
Leadership
Product Owner
Scrum
Video Editing
Content Creation
Solidity
Unit Testing
GIT
Figma
UI/UX
Adobe Suite
Hiring & Interviews
Satellite.imCEO & Lead Developer
2021 - 2025
Over the span of four years I played a key role in turning the company from an idea into a real, working product. Under my leadership we raised $10.5 million in funding, lead a team of over 30 people, and stayed hands-on with development as the lead engineer. My team built a fully decentralized chat platform that runs without servers, putting user privacy and control first. From managing people to shipping product, I've been involved every step of the way.
LootSafeFounder & CEO
2017 - 2019
As CEO and Founder of LootSafe, LLC, a blockchain gaming startup, I led the creation of a platform that enabled game developers to tokenize in-game assets (pre NFT) on the blockchain. I drove the vision and product development for LootSafe, aiming to give players true ownership of digital items. Under my leadership, the team built a game development platform that allows developers to easily create, decentralize, and manage game assets on the public blockchain.
ShapeShiftSoftware Engineer
2016 - 2017
During arguably the most rapid growth period of crypto to date I helped further the Prism platform in addition to building other tools within ShapeShift, a well-known cryptocurrency exchange platform. Specifics can be requested in person but to respect company policies will be omitted online.
JeromeASF (YouTube)Content Creator
2016 - 2021
JeromeASF is a popular online gaming content brand, and in this role I produced gaming-related video content and streams. This required creating charismatic and engaging content, loosely managing a community of viewers, and collaborating on entertainment projects under the JeromeASF umbrella. This role continued for many years during after work hours – I leveraged my gaming passion and on-camera skills to build an audience. While not an engineering position, my work as a content creator demonstrates my versatility, as well as my ability to engauge with millions of people publicly.
If you're reaching out for freelance development work or hiring opportunities, please be sure to include key details to help me understand your needs clearly and respond efficiently.
Let me know what kind of project you're working on, the scope and timeline, any specific technologies or platforms involved, and your budget range if available. This gives me a solid starting point and ensures we can determine how best to assist you.
You can reach out directly through: hey@matt.sucks.
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